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INI File  |  2005-09-14  |  17KB  |  462 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.700001
  4. fDecay=0.955000
  5. fVideoEchoZoom=1.000000
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=0
  8. nWaveMode=0
  9. bAdditiveWaves=0
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=1
  18. bDarken=1
  19. bSolarize=1
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=1.001775
  23. fWaveSmoothing=0.900000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.500000
  26. fModWaveAlphaEnd=1.000000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.000000
  29. fZoomExponent=0.880200
  30. fShader=1.000000
  31. zoom=0.999800
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=0.999900
  39. sy=0.999800
  40. wave_r=0.500000
  41. wave_g=0.500000
  42. wave_b=0.500000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.000000
  46. ob_r=0.800000
  47. ob_g=0.800000
  48. ob_b=0.800000
  49. ob_a=0.000000
  50. ib_size=0.000000
  51. ib_r=0.000000
  52. ib_g=0.300000
  53. ib_b=0.000000
  54. ib_a=0.000000
  55. nMotionVectorsX=12.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.598910
  58. mv_dy=0.978744
  59. mv_l=0.500000
  60. mv_r=0.296168
  61. mv_g=0.490016
  62. mv_b=0.461879
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=1
  71. wavecode_0_scaling=0.999994
  72. wavecode_0_smoothing=0.000000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wave_0_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
  78. wave_0_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
  79. wave_0_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
  80. wave_0_per_frame4=
  81. wave_0_per_frame5=t8= -30+40*q7;// 1st part's z-offset
  82. wave_0_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
  83. wave_0_per_frame7=t2=max(1,v);
  84. wave_0_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
  85. wave_0_per_frame9=t3=min(sc,100);
  86. wave_0_per_point1=// local space coordinates
  87. wave_0_per_point2=x1=.5*value1;
  88. wave_0_per_point3=z1=t8+2.5*(sample+0);
  89. wave_0_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
  90. wave_0_per_point5=
  91. wave_0_per_point6=// local space deformations
  92. wave_0_per_point7=// precalc some values
  93. wave_0_per_point8=t1=z1*q6*.0083;
  94. wave_0_per_point9=t7=cos(t1);
  95. wave_0_per_point10=t6=sin(t1);
  96. wave_0_per_point11=t5=cos(100*t1);
  97. wave_0_per_point12=t4=sin(100*t1);
  98. wave_0_per_point13=
  99. wave_0_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
  100. wave_0_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
  101. wave_0_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
  102. wave_0_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
  103. wave_0_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
  104. wave_0_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
  105. wave_0_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
  106. wave_0_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
  107. wave_0_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
  108. wave_0_per_point23=
  109. wave_0_per_point24=ox=x1;
  110. wave_0_per_point25=oy=y1;
  111. wave_0_per_point26=// rotate around local z
  112. wave_0_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
  113. wave_0_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
  114. wave_0_per_point29=
  115. wave_0_per_point30=// scene space coordinates
  116. wave_0_per_point31=x1=x1-q1;
  117. wave_0_per_point32=y1=y1-q2;
  118. wave_0_per_point33=
  119. wave_0_per_point34=// screen space coordinates
  120. wave_0_per_point35=x=.5*(1+x1/(z1-10));
  121. wave_0_per_point36=y=.5*(1+y1/(z1-10));
  122. wave_0_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
  123. wave_0_per_point38=
  124. wavecode_1_enabled=1
  125. wavecode_1_samples=512
  126. wavecode_1_sep=0
  127. wavecode_1_bSpectrum=0
  128. wavecode_1_bUseDots=0
  129. wavecode_1_bDrawThick=0
  130. wavecode_1_bAdditive=1
  131. wavecode_1_scaling=0.999994
  132. wavecode_1_smoothing=0.000000
  133. wavecode_1_r=1.000000
  134. wavecode_1_g=1.000000
  135. wavecode_1_b=1.000000
  136. wavecode_1_a=1.000000
  137. wave_1_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
  138. wave_1_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
  139. wave_1_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
  140. wave_1_per_frame4=
  141. wave_1_per_frame5=t8= -30+40*q7;// 1st part's z-offset
  142. wave_1_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
  143. wave_1_per_frame7=t2=max(1,v);
  144. wave_1_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
  145. wave_1_per_frame9=t3=min(sc,100);
  146. wave_1_per_point1=// local space coordinates
  147. wave_1_per_point2=x1=.5*value1;
  148. wave_1_per_point3=z1=t8+2.5*(sample+1);
  149. wave_1_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
  150. wave_1_per_point5=
  151. wave_1_per_point6=// local space deformations
  152. wave_1_per_point7=// precalc some values
  153. wave_1_per_point8=t1=z1*q6*.0083;
  154. wave_1_per_point9=t7=cos(t1);
  155. wave_1_per_point10=t6=sin(t1);
  156. wave_1_per_point11=t5=cos(100*t1);
  157. wave_1_per_point12=t4=sin(100*t1);
  158. wave_1_per_point13=
  159. wave_1_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
  160. wave_1_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
  161. wave_1_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
  162. wave_1_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
  163. wave_1_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
  164. wave_1_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
  165. wave_1_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
  166. wave_1_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
  167. wave_1_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
  168. wave_1_per_point23=
  169. wave_1_per_point24=ox=x1;
  170. wave_1_per_point25=oy=y1;
  171. wave_1_per_point26=// rotate around local z
  172. wave_1_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
  173. wave_1_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
  174. wave_1_per_point29=
  175. wave_1_per_point30=// scene space coordinates
  176. wave_1_per_point31=x1=x1-q1;
  177. wave_1_per_point32=y1=y1-q2;
  178. wave_1_per_point33=
  179. wave_1_per_point34=// screen space coordinates
  180. wave_1_per_point35=x=.5*(1+x1/(z1-10));
  181. wave_1_per_point36=y=.5*(1+y1/(z1-10));
  182. wave_1_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
  183. wave_1_per_point38=
  184. wavecode_2_enabled=1
  185. wavecode_2_samples=512
  186. wavecode_2_sep=0
  187. wavecode_2_bSpectrum=0
  188. wavecode_2_bUseDots=0
  189. wavecode_2_bDrawThick=0
  190. wavecode_2_bAdditive=1
  191. wavecode_2_scaling=0.999994
  192. wavecode_2_smoothing=0.000000
  193. wavecode_2_r=1.000000
  194. wavecode_2_g=1.000000
  195. wavecode_2_b=1.000000
  196. wavecode_2_a=1.000000
  197. wave_2_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
  198. wave_2_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
  199. wave_2_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
  200. wave_2_per_frame4=
  201. wave_2_per_frame5=t8= -30+40*q7;// 1st part's z-offset
  202. wave_2_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
  203. wave_2_per_frame7=t2=max(1,v);
  204. wave_2_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
  205. wave_2_per_frame9=t3=min(sc,100);
  206. wave_2_per_point1=// local space coordinates
  207. wave_2_per_point2=x1=.5*value1;
  208. wave_2_per_point3=z1=t8+2.5*(sample+2);
  209. wave_2_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
  210. wave_2_per_point5=
  211. wave_2_per_point6=// local space deformations
  212. wave_2_per_point7=// precalc some values
  213. wave_2_per_point8=t1=z1*q6*.0083;
  214. wave_2_per_point9=t7=cos(t1);
  215. wave_2_per_point10=t6=sin(t1);
  216. wave_2_per_point11=t5=cos(100*t1);
  217. wave_2_per_point12=t4=sin(100*t1);
  218. wave_2_per_point13=
  219. wave_2_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
  220. wave_2_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
  221. wave_2_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
  222. wave_2_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
  223. wave_2_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
  224. wave_2_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
  225. wave_2_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
  226. wave_2_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
  227. wave_2_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
  228. wave_2_per_point23=
  229. wave_2_per_point24=ox=x1;
  230. wave_2_per_point25=oy=y1;
  231. wave_2_per_point26=// rotate around local z
  232. wave_2_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
  233. wave_2_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
  234. wave_2_per_point29=
  235. wave_2_per_point30=// scene space coordinates
  236. wave_2_per_point31=x1=x1-q1;
  237. wave_2_per_point32=y1=y1-q2;
  238. wave_2_per_point33=
  239. wave_2_per_point34=// screen space coordinates
  240. wave_2_per_point35=x=.5*(1+x1/(z1-10));
  241. wave_2_per_point36=y=.5*(1+y1/(z1-10));
  242. wave_2_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
  243. wave_2_per_point38=
  244. wavecode_3_enabled=1
  245. wavecode_3_samples=512
  246. wavecode_3_sep=0
  247. wavecode_3_bSpectrum=0
  248. wavecode_3_bUseDots=0
  249. wavecode_3_bDrawThick=0
  250. wavecode_3_bAdditive=1
  251. wavecode_3_scaling=0.999994
  252. wavecode_3_smoothing=0.000000
  253. wavecode_3_r=1.000000
  254. wavecode_3_g=1.000000
  255. wavecode_3_b=1.000000
  256. wavecode_3_a=1.000000
  257. wave_3_per_frame1=r=abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
  258. wave_3_per_frame2=g=abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
  259. wave_3_per_frame3=b=abs(sin(time*2.54+.65+sin(time*3.77+8)));
  260. wave_3_per_frame4=
  261. wave_3_per_frame5=t8= -30+40*q7;// 1st part's z-offset
  262. wave_3_per_frame6=v=(1-q8)*v+q8*(-1+2*(frame%2))*q6/50;
  263. wave_3_per_frame7=t2=max(1,v);
  264. wave_3_per_frame8=sc=(1-q8)*sc+q8*(20*(bass+mid+treb));
  265. wave_3_per_frame9=t3=min(sc,100);
  266. wave_3_per_point1=// local space coordinates
  267. wave_3_per_point2=x1=.5*value1;
  268. wave_3_per_point3=z1=t8+2.5*(sample+3);
  269. wave_3_per_point4=y1=below(q3,3)*3*sin(1.5708*z1-time*2);
  270. wave_3_per_point5=
  271. wave_3_per_point6=// local space deformations
  272. wave_3_per_point7=// precalc some values
  273. wave_3_per_point8=t1=z1*q6*.0083;
  274. wave_3_per_point9=t7=cos(t1);
  275. wave_3_per_point10=t6=sin(t1);
  276. wave_3_per_point11=t5=cos(100*t1);
  277. wave_3_per_point12=t4=sin(100*t1);
  278. wave_3_per_point13=
  279. wave_3_per_point14=x1=x1-.05*below(q3,1)*sin(4.1887*y1+time);
  280. wave_3_per_point15=x1=x1+equal(q3,-1)*sign(q3)*q4*(y1*y1*.1111);
  281. wave_3_per_point16=x1=x1+equal(q3,0)*2*(q4+1)*t7;
  282. wave_3_per_point17=y1=y1+equal(q3,0)*(q4+1)*1.2*t6;
  283. wave_3_per_point18=x1= x1+equal(q3,2)*.1*(t5-t4);
  284. wave_3_per_point19=y1= y1+equal(q3,2)*.12*(t5+t4);
  285. wave_3_per_point20=x1=x1+equal(q3,1)*(x1-.5*value1+.1*cos(209.4367*y1));
  286. wave_3_per_point21=x1=x1+equal(q3,3)*(q4*.5+value2)*cos(t2*(6.2831*sample+time*75));
  287. wave_3_per_point22=y1=y1+equal(q3,3)*(q4*.5+value1)*sin(t2*(6.2831*sample+time*75));
  288. wave_3_per_point23=
  289. wave_3_per_point24=ox=x1;
  290. wave_3_per_point25=oy=y1;
  291. wave_3_per_point26=// rotate around local z
  292. wave_3_per_point27=x1=x1+below(q3,3)*(-x1+ox*cos(q5)-oy*sin(q5));
  293. wave_3_per_point28=y1=y1+below(q3,3)*(-y1+ox*sin(q5)+oy*cos(q5));
  294. wave_3_per_point29=
  295. wave_3_per_point30=// scene space coordinates
  296. wave_3_per_point31=x1=x1-q1;
  297. wave_3_per_point32=y1=y1-q2;
  298. wave_3_per_point33=
  299. wave_3_per_point34=// screen space coordinates
  300. wave_3_per_point35=x=.5*(1+x1/(z1-10));
  301. wave_3_per_point36=y=.5*(1+y1/(z1-10));
  302. wave_3_per_point37=a=below(z1,9)*pow(1-abs(z1-9)*.0125,2.5);
  303. wave_3_per_point38=
  304. shapecode_0_enabled=1
  305. shapecode_0_sides=4
  306. shapecode_0_additive=1
  307. shapecode_0_thickOutline=0
  308. shapecode_0_textured=1
  309. shapecode_0_x=0.500000
  310. shapecode_0_y=0.500000
  311. shapecode_0_rad=1.512626
  312. shapecode_0_ang=0.000000
  313. shapecode_0_tex_ang=0.000000
  314. shapecode_0_tex_zoom=0.601952
  315. shapecode_0_r=0.010000
  316. shapecode_0_g=0.010000
  317. shapecode_0_b=0.010000
  318. shapecode_0_a=1.000000
  319. shapecode_0_r2=0.100000
  320. shapecode_0_g2=0.100000
  321. shapecode_0_b2=0.100000
  322. shapecode_0_a2=1.000000
  323. shapecode_0_border_r=0.200000
  324. shapecode_0_border_g=0.200000
  325. shapecode_0_border_b=0.200000
  326. shapecode_0_border_a=0.000000
  327. shape_0_per_frame1=r3=1-abs(cos(time*3.243+.434+sin(time*1.23+4.324)));
  328. shape_0_per_frame2=g3=1-abs(cos(time*2.03+1.546+cos(time*3.01+1.98)));
  329. shape_0_per_frame3=b3=1-abs(sin(time*2.54+.65+sin(time*3.77+8)));
  330. shape_0_per_frame4=
  331. shape_0_per_frame5=coef=.1+.05*(45/FPS);
  332. shape_0_per_frame6=r=coef*b3;
  333. shape_0_per_frame7=g=coef*r3;
  334. shape_0_per_frame8=b=coef*g3;
  335. shape_0_per_frame9=r2=.33*g;
  336. shape_0_per_frame10=g2=.33*b;
  337. shape_0_per_frame11=b2=.33*r;
  338. shape_0_per_frame12=
  339. shape_0_per_frame13=ang=(frame%12)*.5236;
  340. shapecode_1_enabled=0
  341. shapecode_1_sides=4
  342. shapecode_1_additive=0
  343. shapecode_1_thickOutline=0
  344. shapecode_1_textured=0
  345. shapecode_1_x=0.500000
  346. shapecode_1_y=0.500000
  347. shapecode_1_rad=0.100000
  348. shapecode_1_ang=0.000000
  349. shapecode_1_tex_ang=0.000000
  350. shapecode_1_tex_zoom=1.000000
  351. shapecode_1_r=1.000000
  352. shapecode_1_g=0.000000
  353. shapecode_1_b=0.000000
  354. shapecode_1_a=1.000000
  355. shapecode_1_r2=0.000000
  356. shapecode_1_g2=1.000000
  357. shapecode_1_b2=0.000000
  358. shapecode_1_a2=0.000000
  359. shapecode_1_border_r=1.000000
  360. shapecode_1_border_g=1.000000
  361. shapecode_1_border_b=1.000000
  362. shapecode_1_border_a=0.100000
  363. shapecode_2_enabled=0
  364. shapecode_2_sides=4
  365. shapecode_2_additive=0
  366. shapecode_2_thickOutline=0
  367. shapecode_2_textured=0
  368. shapecode_2_x=0.500000
  369. shapecode_2_y=0.500000
  370. shapecode_2_rad=0.100000
  371. shapecode_2_ang=0.000000
  372. shapecode_2_tex_ang=0.000000
  373. shapecode_2_tex_zoom=1.000000
  374. shapecode_2_r=1.000000
  375. shapecode_2_g=0.000000
  376. shapecode_2_b=0.000000
  377. shapecode_2_a=1.000000
  378. shapecode_2_r2=0.000000
  379. shapecode_2_g2=1.000000
  380. shapecode_2_b2=0.000000
  381. shapecode_2_a2=0.000000
  382. shapecode_2_border_r=1.000000
  383. shapecode_2_border_g=1.000000
  384. shapecode_2_border_b=1.000000
  385. shapecode_2_border_a=0.100000
  386. shape_2_per_frame1=ssw=be
  387. shapecode_3_enabled=0
  388. shapecode_3_sides=4
  389. shapecode_3_additive=0
  390. shapecode_3_thickOutline=0
  391. shapecode_3_textured=0
  392. shapecode_3_x=0.500000
  393. shapecode_3_y=0.500000
  394. shapecode_3_rad=0.100000
  395. shapecode_3_ang=0.000000
  396. shapecode_3_tex_ang=0.000000
  397. shapecode_3_tex_zoom=1.000000
  398. shapecode_3_r=1.000000
  399. shapecode_3_g=0.000000
  400. shapecode_3_b=0.000000
  401. shapecode_3_a=1.000000
  402. shapecode_3_r2=0.000000
  403. shapecode_3_g2=1.000000
  404. shapecode_3_b2=0.000000
  405. shapecode_3_a2=0.000000
  406. shapecode_3_border_r=1.000000
  407. shapecode_3_border_g=1.000000
  408. shapecode_3_border_b=1.000000
  409. shapecode_3_border_a=0.100000
  410. shape_3_per_frame1=ssw=be
  411. per_frame_1=// -------------------------------- beat detection code ----------------------------------
  412. per_frame_2=sure=if(equal(sure,0),.75,sure);
  413. per_frame_3=interval=if(equal(interval,0),.7*FPS,interval);
  414. per_frame_4=avginterval=if(equal(avginterval,0),.7*FPS,avginterval);
  415. per_frame_5=lockinterval=if(equal(lockinterval,0),.7*FPS,lockinterval );
  416. per_frame_6=lastbeat=if(equal(lastbeat,0),frame-FPS,lastbeat);
  417. per_frame_7=dbass=(bass-pbass)*FPS;
  418. per_frame_8=beat=below(dbass,0)*above(pdbass,0)*above(bass,.95*avgbass)*above(frame-lastbeat,FPS/3);
  419. per_frame_9=sure=if(beat*below(abs(frame-(interval+lastbeat)),FPS/5),
  420. per_frame_10=min(.095+sure,1),beat*(sure-.095)+(1-beat)*sure*.9996);
  421. per_frame_11=sure=max(.5,sure);
  422. per_frame_12=avgbass=.995*avgbass+.005*bass;
  423. per_frame_13=maxdbass=max(maxdbass*.999,dbass);
  424. per_frame_14=maxdbass=min(200,maxdbass);
  425. per_frame_15=maxdbass=max(.02,maxdbass);
  426. per_frame_16=interval=if(beat*below(frame-lastbeat,1.8*interval), ((frame-lastbeat)*.25+.75*interval),interval);
  427. per_frame_17=lastbeat=if((1-force)*beat+equal(lastbeat+interval,frame),frame,lastbeat);
  428. per_frame_18=avginterval=if(beat,.9*avginterval+.1*interval, avginterval);
  429. per_frame_19=lockinterval=if(beat,.9*lockinterval+.1*avginterval,lockinterval);
  430. per_frame_20=pbass=bass;
  431. per_frame_21=pdbass=dbass;
  432. per_frame_22=bpm=60*FPS*.3333*( ((2*(1-sure))/interval)+((2*sure)/avginterval)+(1/lockinterval) );
  433. per_frame_23=phase=min( (frame-lastbeat)/(.333*(2*sure*avginterval+2*(1-sure)*interval+lockinterval)), 1 );
  434. per_frame_24=beat=if(equal(phase,0),1,beat);
  435. per_frame_25=interval=min(interval,.7*FPS);
  436. per_frame_26=avginterval=min(avginterval,.7*FPS);
  437. per_frame_27=lockinterval=min(lockinterval,.7*FPS);
  438. per_frame_28=// ----------------------------------------------------------------------------------------------
  439. per_frame_29=
  440. per_frame_30=warp=0;
  441. per_frame_31=zoom=1-(FPS/85)*.002;
  442. per_frame_32=q8=beat;
  443. per_frame_33=q7=1-2*(phase);  // normalized phase between beats
  444. per_frame_34=q7=if(below(q7,-1),1,q7);
  445. per_frame_35=q6=bpm; // bpm
  446. per_frame_36=decay=.955+.005*40/FPS;
  447. per_frame_37=
  448. per_frame_38=wx=(1-beat)*wx+beat*(-5+10*rand(1000)/1000);
  449. per_frame_39=wx=(1-beat)*wx+beat*(wx+3*sign(wx));
  450. per_frame_40=wy=(1-beat)*wy+beat*(-5+10*rand(1000)/1000);
  451. per_frame_41=fx=(1-beat)*fx+beat*(-1+rand(5));
  452. per_frame_42=am=(1-beat)*am+beat*(1.5*rand(100)/100);
  453. per_frame_43=am=(1-beat)*am+beat*(equal(fx,-1)*(.5+am)*sign(-wx)+above(fx,-1)*am);
  454. per_frame_44=rotval=(1-beat)*rotval+beat*(.02*q6/140)*(-1+2*rand(100)/100);
  455. per_frame_45=myrot=(1-beat)*(myrot+rotval)+beat*0;
  456. per_frame_46=q1=wx;
  457. per_frame_47=q2=wy;
  458. per_frame_48=q3=fx;
  459. per_frame_49=q4=am;
  460. per_frame_50=q5=myrot;
  461. per_frame_51=monitor=bpm;
  462.